Gilbert Inglefield Academy

Computing Curriculum Overview 2018-2019

Head of Department: Mr. P. Martin
Email address: pmartin@gilbertinglefield.org

  At Gilbert Inglefield our aim is for pupils to combine computational thinking and practical skills in order to understand and prepare them for an ever changing technological landscape.

Our Computing curriculum also ensures that pupils develop their digital literacy skills to a suitable level for the future workplace and as active participants in a digital world.

The themes within our curriculum are:

  • Game design and realisation
  • Algorithms, logic and control
  • Visual-based programming versus textual-based programming
  • Online safety and the responsible use of computers
  • Hardware and software
  • Understanding the infrastructure that makes up a network

We believe it is important to continually adapt the computing curriculum in order to consider new developments.

We are always on the lookout for interesting software to enrich the pupils learning experience.

Useful Links: 

Web iconScratch
Web iconPython 
Web iconNotepad ++ 
Web iconStencyl
Web iconKodu
Web iconPaint.net
Google Sketchup

Our aim is for pupils to combine computational thinking and practical skills in order to understand and prepare them for an ever changing landscape.

Our Computing curriculum also ensures that pupils develop their digital literacy skills to a suitable level for the future workplace and as active participants in a digital world.


Year 5

5.0 Computing at Gilbert Inglefield:

The aim of this unit is to introduce pupils to the school systems.

5.1 Graphics

The aim of this unit is to introduce pupils to a graphics package.

5.2 Top Trumps

The aim of this unit is to teach pupils database theory and desktop publishing skills.

5.3 Scratch Animations

The aim of this unit is to introduce pupils to introduce students to programming through Scratch.

 

Year 6

6.1 Computer Networks

The aim of this unit is to introduce pupils to network theory including the internet.

6.2 Spreadsheets & Databases

The aim of this unit is to develop pupils understanding of spreadsheets and to extract information from a database.

6.3 Scratch Game Making

The aim of this unit is to develop pupils’ programming skills so that they can produce games.

 

Year 7

7.1 Hardware & Software

The aim of this unit is to teach pupils about the hardware and software that they use and how they should use it safely and responsibly.

7.2 Computer Art

The aim of this unit is to develop pupils’ computational thinking through programming in Logo.

7.3 Kodu

The aim of this unit is for pupils to design and make a computer game using Kodu.

 

Year 8

8.1 Hardware & Software

The aim of this unit is to develop pupils’ understanding of how computers work.

8.2 Computer Networks

The aim of this unit is to help students understand how the networks they use every day work.

8.3 HTML

The aim of this unit is to help pupils learn about web-page design and html.

8.4 Python

The aim of this unit is to help pupils learn to use textual programming in Python.