Gilbert Inglefield Academy

Computing

Head of Department: Mr. P. Martin
Email address: pmartin@gilbertinglefield.org

The role of this subject at Gilbert Inglefield is to teach pupils to use computational thinking and creativity to understand and change the world. 

The core of the curriculum is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Computing also ensures that pupils develop their digital literacy to a suitable level for the future workplace and as active participants in a digital world.

The curriculum will include units on:

  • Game design and realisation
  • Algorithms, logic and controls
  • Web page creation including html
  • Visual-based programming versus textual-based programming
  • E-Safety and the responsible use of computers
  • Hardware and software
  • Understanding the infrastructure that makes up a network

It is worth noting that from September 2015 every pupil will receive one hour of computing each week.

Here at Gilbert Inglefield we believe it is important to continually adapt the computing curriculum in order to consider new developments and to keep the learning fresh and interesting.

We are always on the lookout for interesting software to enrich the pupils learning experience.

 
Computing curriculum overview

 

Useful Links: 

Web iconScratch
Web iconPython 
Web iconNotepad ++ 
Web iconStencyl
Web iconKodu
Web iconPaint.net
Google Sketchup